I'm freelance 3D Designer, Director and Motion Designer.
Skills: Cinema 4D - Octane - X-Particles - After Effects
-------------------
Instagram : @gcombeaud
Behance : behance.net/guillaumecombeaud
-------------------
Contact : guillaumecombeaud@gmail.com
This is a personal project that I carried out in my spare time, purely for enjoyment, for the love of designing and creating in 3D.
Music : 20Syl / E • Each and Every E • Day 5
I'm freelance 3D Designer, Director and Motion Designer.
Skills: Cinema 4D - Octane - X-Particles - After Effects
-------------------
Instagram : @gcombeaud
Behance : behance.net/guillaumecombeaud
-------------------
Contact : guillaumecombeaud@gmail.com
These images are the result of my creative journey undertaken for a high-profile advertising project.
They delve into the fascinating world of digital cloth and the fluid dynamics.
This project is like a harmonious composition, blending detailed simulations, lively motion, and elegant lighting with a touch of artistic thoughtfulness.
The visuals were brought to life using Cinema4D, rendered in Octane.
I now also integrate AI in my production process, if needed, for my clients, for look development and concepts.
This, combined with my expertise in motion design, allows me to speed up my workflow, come up with fresh ideas, and ensure the highest quality.
My experiments with Octane and C4D
Île Soniq is an important electronic music festival in Montreal and takes place every summer in August at Jean Drapeau Park. The area is transformed into an urban oasis of electronica, dance and hip hop with some of the best artists in the world.
I was approached this year by the organizer to design their new visual identity. While I was given a high degree of creative freedom, some core elements were to be represented in the design: mushroom, nature, and skull._
This lead to making lots and lots of R&D playing with composition, colour palettes, textures, and more.
This was a fun and engaging project with a good balance of creative freedom and direction.
Tasks and responsibilities :
- Direction
- Concept
- Simulation (Smoke done with X-Particles 4)
- Shading
- Lighting
- Animation
- Renders
- Compositing
Client : Evenko
We were approached by McCann to help them revamp the Lotto Max Draw. The brief was to craft 3 distinct, sophisticated and playful universes,
This is exactly what we created.
As intriguing as each of the universes were, what was most important was the method in which we finally revealed the winning number. We did so in many different, exciting and impactful ways.
Because we used a procedural approach we were able to easily change the number on the winning ball, affording us, the agency and the client a lot of flexibility. In fact, what we built and provided were 3 films set up as toolkits, capable of being freely modified at any point.
Tasks and responsibilities :
- Direction
- Concept
- Design /Look Development
- 3D Animatic
Client
Interprovincial Lottery Corporation
Agency
Mc Cann
Director
Guillaume Combeaud
Production
SHED
Far Cry 6 is a game created by Ubisoft.
Our mandate was to create a prestigious Ubisoft logo animation for Far Cry 6.
Tasks and responsibilities :
- Smoke simulation
- 3D Animation
- Lighting
- 3D Renders
Tasks and responsibilities :
- Shading
- Lighting
- Animation
- Renders
- Compositing
Client: Adidas/Jam3
Production : Worship Studio
My experiments in x-particles and C4D.
Anvil is an game engine created by Ubisoft.
Our mandate, with Pierre-Olivier Nantel, was to create a prestigious logo animation reflecting the power and the finest of the engine.
This engine are use to create AAA game like Assassin's Creed and Rainbow Six.
Tasks and responsibilities :
- Co-direction (with Pierre-Olivier Nantel)
- Concept
- 3D Animation
- Lighting
- 3D Renders
- Compositing
Creative Director : Jessy Veilleux
Production Manager : Jean-Paul Mageren
Lead Programmer, Anvil Pipeline : Nathalie Dubois
This pan-Canadian awareness campaign aims to reach and compensate the thousands of Canadians who were infected with hepatitis C between 1986 and 1990. The main challenge for the campaign, which uses blood to illustrate the issue, was to achieve a sense of hope without it falling into too dark of a territory.
Tasks and responsibilities :
- Direction
- Look and Feel
- Modeling
- Shading
- Lighting
- Animation
- Renders
- Compositing
Production House | SHED
Director: Guillaume Combeaud
3D Artist :Guillaume Combeaud
(animation, shading, lighting, render, compositing)
Creative Director | Gabriel Tremblay-Grenier
Modeling | Paulo Sampaio et Michael Coutu
Producer | Audrey Blackburn
-
Advertising Agency | Brad, Montreal, Canada
Creative Director | Hugues Morin
Art Director | Christian Jomphe
Copywriter | Vanessa Harbec
Editor | Laura Black
Producer | Annick D'Auteuil
-
Sound Studio | Studios Apollo
Sound designer | Vincent Dufour
The 2017 and 2018 editions of Osheaga brought together the indie music fest and Rodeo FX for the first time as the Montreal studio created the visuals for the big screens during the event.
Created under the theme “the sphere and the four elements”, the visuals were shown on all the screens between the shows throughout the three days of the festival.
The Osheaga Music and Arts Festival took place from August 4-6 at Parc Jean-Drapeau, in Montreal.
Tasks and responsibilities :
- Concept
- Modeling
- Shading
- Lighting
- Animation
- Renders
- Compositing
Client: Evenko
Production: RodeoFX
Here's one spot I directed, with the extraordinary SHED team, for The North Face's new shoe where we demonstrate its new technology: the XtraFoam.
Tasks and responsibilities :
- Direction
- Concept
- Lighting
- Animation (animatic, ground and mograph)
- Renders
- Compositing
CREDITS
Agency: SID LEE
Creative Director: Jean-François Dumais
Artistic Director: Jean-Michel Mercier
Director: Guillaume Combeaud
Sound Design: Pierre Blanchet
Directrice conseil: Justine Trudeau
Service conseil: Philippe Giroux
Production: Julie Beaudoin
Postproduction : shedmtl.com
We created this document, in collaboration with Emmanuel Mauriès (TRUSST) for the opening of the CREA 2016 award show. This multi-textural delirium was entirely done in 3D animation.
Tasks and responsibilities :
- CoDirection (with TRUSST)
- Modeling
- Shading
- Lighting
- Animation
- Simulation
- Renders
- Compositing
Production: L'Éloi
Original music and sound design: XS Music
Those styleframes was created for a pitch.
Tasks and responsibilities :
- Concept
- Shading
- Lighting
- Simulation
- Renders
- Compositing
All done with Cinema4D and Octane.
C2 Montréal is a yearly conference that combines progressive and inspiring content in a highly creative, festival-like setting. Speakers from extremely diverse backgrounds are brought to Montreal to talk about big ideas, get their hands dirty with participants in workshops and masterclasses, and generate meaningful discussions.
I was approached this year by the organizer to design the 2019 opening video. I was given full creative freedom with the sole instruction of creating a story that would make the human, technology, and nature come all together in a compelling, visually pleasing composition.
Tasks and responsibilities :
- R&D
- Direction
- Concept
- Modeling
- Shading
- Lighting
- Animation
- Renders
- Compositing
Client : C2
I made this shot for Swarvoski X Beast, in colaboration with Trusst.
Tasks and responsibilities :
- Concept / Look dev
- Modeling
- Shading
- Lighting
- Animation
- Renders
- Compositing
Production : TRUSST
Client : Swarovski X BEAST
Year : 2018